Swoove is developing a mobile app that empowers users to create their own animations effortlessly. Our goal is to make high-quality animation accessible to everyone, whether they are beginners or professionals. We are looking for a Technical Artist to bridge the gap between art and technology, ensuring high-quality visuals while maintaining optimal performance.
Responsibilities
* Develop and optimize rendering solutions for URP to enhance visual fidelity while maintaining performance.
* Write custom shaders (HLSL/Shader Graph) for various rendering needs, including stylized and realistic effects.
* Optimize rendering performance, including batching, texture compression, and GPU performance profiling.
* Create efficient asset pipelines for artists, including import/export workflows and automated tools.
* Develop and maintain procedural workflows, tools, and scripts to support artists and streamline asset creation.
* Work closely with the art team to ensure assets are optimized for real-time rendering across multiple platforms.
* Debug and solve technical issues related to materials, shaders, and rendering performance.
* Stay up to date with emerging rendering technologies and performance optimization techniques.
Requirements
* Strong Unity experience, particularly with **URP (**HDRP is a plus) rendering pipelines.
* Deep understanding of real-time rendering, shading models, post-processing, and optimization techniques.
* Proficiency in shader programming (HLSL, Shader Graph) and ability to write custom shaders.
* Experience in developing custom tools and asset pipelines for artists.
* Proficiency in scripting languages like C# and familiarity with editor scripting for automation.
* Solid understanding of GPU profiling, draw calls, memory management, and real-time rendering constraints.
* Ability to debug and solve technical art issues related to materials, lighting, and performance.
* Strong problem-solving skills and the ability to work collaboratively with artists, designers, and engineers.
Nice-to-Have
* Experience with procedural content generation.
* Knowledge of VFX creation in Unity (Particle Systems, VFX Graph).
* Experience with DCC tools (Maya, Blender, Houdini) and integration with Unity.
* Understanding of cross-platform rendering challenges (mobile, PC, consoles).
* Familiarity with multithreading and GPU compute shaders.
Benefits
* Competitive salary based on experience.
* Opportunity to work on cutting-edge projects with a highly skilled team.
* Flexible work environment, including remote or hybrid options.
* A chance to influence the artistic and technical direction of our games/apps.
* * Career growth opportunities in a fast-paced and innovative studio.
If you’re interested in pursuing this opportunity, we invite you to submit your CV along with a brief cover letter and any additional supporting materials to hr@iimachines.com
We look forward to reviewing your application!